#learning game
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nicholasandriani · 1 year ago
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Are educational games effective? How I use Games as Instructional Content
This post aims to spark conversation and inspire further exploration into the effective integration of games in educational contexts. Twitter Patreon GitHub LinkedIn YouTube In the vast landscape of education, the effectiveness of games as instructional content remains a subject of vibrant discussion and exploration. The question isn’t just whether educational games are effective, but how…
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kellynicole515 · 6 hours ago
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Oh no they're theatre kids
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wordartcolor · 6 months ago
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threedotsstudio · 7 months ago
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Learning Outcomes - Game
What is the feedback and awarding scheme? Players receive feedback through rewards such as items, new lands, and access to previously locked places. This feedback reinforces their progress and encourages exploration. By solving challenges and improving the conditions of the regions, players are also awarded symbolic milestones that signify their efforts in achieving harmony between the regions. The game provides both immediate feedback, such as improved visuals or reactions from NPCs, and long-term rewards like unlocking deeper storylines or advanced tools.
What will players learn from playing your game? Players will gain an understanding of environmental stewardship, including how to take care of the planet and maintain harmony with nature. They will see the consequences of exploitation and neglect and learn how small, thoughtful actions can have a large positive impact on their surroundings.
How will the game help players learn this? Learning happens through problem-solving and overcoming challenges. Each region presents specific issues caused by neglect, overexploitation, or mismanagement. As players interact with these regions, they uncover what went wrong and are tasked with restoring balance. By observing the direct effects of their actions, players internalize lessons about environmental responsibility and sustainability.
What tools or features will support players in learning while they play?
QuestLock: A tool to track quests and challenges, ensuring players always know what needs to be done next.
Glossar: An in-game glossary providing definitions, explanations, and lore about the world, its problems, and solutions.
In-region Tools: Each land provides unique tools or abilities that reflect the specific challenges of that area, helping players solve problems creatively and adapt to the context.
How will you explain the game’s learning goals to players? The game introduces its goals organically through a rich backstory, character-driven dialogue, and storytelling. Players learn by doing, with initial tasks designed to gently immerse them in the world and its mechanics. NPCs and environmental cues also guide players in understanding the stakes and the broader implications of their actions.
How will the game start simple and gradually become more challenging to help players learn progressively? The game starts with a brief backstory introducing the main character, their role, and the immediate environment. Early challenges are straightforward, like fixing a tool or helping a neighbor, which familiarize players with the mechanics and world. As players unlock new regions, the complexity of the problems increases, introducing multi-step quests, resource management, and strategic decision-making to ensure a smooth progression.
How will players learn progressively (progress from simple to complicated)? Players are introduced to new mechanics, tools, and concepts one at a time. The game ensures a manageable difficulty curve, beginning with isolated, small-scale problems that build confidence and understanding. As players progress, challenges become interconnected, requiring logical thinking, creativity, and the application of previously learned skills in new, more complex scenarios.
How is the learning adapted to the individual skills of the player? The game caters to diverse playstyles and skill levels. Logical challenges appeal to analytical thinkers, while creative tasks encourage innovation. Players have multiple options to solve problems, allowing them to choose approaches that suit their strengths. Adaptive difficulty ensures that beginners are not overwhelmed, while experienced players remain engaged by optional challenges or advanced problem-solving opportunities.
Here are some of our learning outcomes, since this will be a learning game. :)
That’s all. Bye
Livia
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ajastu · 2 months ago
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[Rook voice] maybe if you had some friends you'd calm down 🙄
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star-glitch · 2 months ago
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Imagine getting a call from one of your repairsmen asking to take time off because they're scheduled to play Dungeons and Dragons at Maddison Square Garden.
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beatrizfgamer · 11 months ago
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Check out "Prodigy Math: Kids Game"
A fun way to play while learning math. To cast a spell just solve on math problem. Hope you enjoy. This game is up to 8th grade.
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jodefrostwallart · 3 months ago
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Got obsessed with SV again oops
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egophiliac · 4 months ago
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don't think I'm not still obsessing over 7-12
#art#twisted wonderland#twisted wonderland spoilers#twisted wonderland episode 7 spoilers#twisted wonderland book 7 spoilers#twisted wonderland episode 7 part 12 spoilers#twisted wonderland book 7 part 12 spoilers#sorry it's even scribblier than usual :') hopefully my chickenscratch is legible#anyway come here and join me in the corner where we go to be embarrassing about anime characters#just. between riddle and trey's dreams i've been thinking a lot about how#trey knew this kid for like two months when he was nine and then never really got over him or how their friendship ended#which. honestly. understandable given the circumstances#and then when they finally met again riddle acted like they'd never met before and neither he nor trey ever intended trey to be his vice#but every time riddle talks about his childhood post-incident it's basically#'oh yeah i constantly thought about trey and che'nya and fantasized about still being friends with them! this is fine and normal'#(there's a bit in one of his birthday cards where he talks about crossword puzzles and shit man that one got me)#idk. i can't put this into words very well#just...the implications that riddle was actively resisting trey's friendship#(presumably because it ended SUPER badly last time and he's learned that if he shows he wants something it gets taken away from him)#and trey had to work REALLY hard to just to get to the point they were at by the time canon starts#that was progress somehow#y'all can call him boring all you want but trey's defining feature really is that he keeps being like#'everything's fine :) this isn't a big deal :) i don't care that much'#(trey on the inside: THIS IS THE BIGGEST DEAL THAT I CARE SO MUCH ABOUT AND I WILL NEVER LET IT GO)#anyway i continue to be absolutely murdered by the timing of riddlepunzel directly after this#riddle's line about not wanting to keep standing in front of a door that's never going to open...#hey. hey silly gacha game about anime disney boys.#you are not actually allowed to do this to me#oh shit oh damn i'm out of tags and i haven't even talked about cater yet. NO BUT I HAVE LOTS OF FEELINGS THERE TOO --#(i am crushed under a falling safe looney tunes style)
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chloesimaginationthings · 6 months ago
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Michael learns of Henry and William’s FNAF lore..
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sleepgarden · 3 months ago
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Pupa ✢ The writing reads:
Time envelops and keeps me Not awake / Not asleep In this chrysalis / In this shroud I am stillborn / I am buried alive Yet I change / I am changing / And I ache Held still
I started this over a year ago and came back to it periodically, but I decided to just finally finish it. It’s morphed, undone itself, and transformed many times in the process of illustrating it. Sincerely, I considered giving up on the piece. I am glad I didn’t despite its awkwardness; I admit that it doesn’t sit in the eye well. But somehow I feel that it suits the piece and what it means.
I am, if anything, relieved to have finished an illustration finally. It’s been nearly eight months since my last. Prints are available in my shop. (I also have mini prints for $5cad/$3.40usd!)
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tariah23 · 1 year ago
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The manga industry, especially JUMP, needs to hurry up and do away with weekly scheduling for mangaka. There needs to better regulations put into place for their health and safety because this is pitiful. Two weeks - monthly updates should’ve already been the standard for the manga industry at this point. These money grabbers will only continue to put the lives of these artists at stake for the sake of capitalism unless some serious changes are implemented.
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kellynicole515 · 5 days ago
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Can someone explain?
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wordartcolor · 1 year ago
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versatilecanvas · 1 year ago
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"🌟 Elevate your gaming experience with our app! From brain-busting puzzles to action-packed adventures, educational excitement to casual fun, and heart-pounding races, we've got it all! 🚀screengamez.com Download the app and dive in to joyful learning #playfree
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